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Product Designer

Playbook

Playbook

Product, Design
Poland · Remote
Posted on Feb 4, 2026

Location

Poland (Remote)

Employment Type

Full time

Location Type

Remote

Department

Prod/Eng

Role Overview

We’re hiring a Product Designer to work on the core systems that power content creator businesses on Playbook. This is not a brand, marketing, or internal-tools role. This designer will shape how content creators run their businesses and how consumers experience value across the marketplace.

You’ll operate across multiple problem spaces simultaneously: content creator tools, consumer flows, and the connective tissue between them, often at different levels of fidelity and time horizon.

What You’ll Work On

  • Content Creator-facing business tools (Offers, pricing, access control, audience, analytics)

  • Consumer-facing acquisition and conversion flows

  • Marketplace mechanics that connect supply (content creators) and demand (users)

  • Systems that span frontend experience and backend constraints (entitlements, states, lifecycle)

What Success Looks Like

  • You help teams move faster by clarifying problems, not slowing them down

  • You design solutions that consider:

    • Business viability

    • System constraints

    • Long-term ecosystem health

  • You consistently bias toward impact over polish

  • You elevate how the team thinks, not just what it ships

Who We’re Looking For

This role is a strong fit if you:

  • Have designed business-running tools, not just consumer-facing features

  • Comfortable working close to engineering constraints — reasoning about states, edge cases, and trade-offs early, not after implementation starts.

  • Are comfortable reasoning about systems, states, and edge cases

  • Are comfortable moving between web and mobile designs (we design for all surfaces)

  • Is able to work across ambiguous scopes and parallel timelines

  • Are collaborative by default with Product and Engineering

  • Have a genuine interest in fitness, health, or content creator-led businesses

  • Prefer learning from real-world signals over perfect process

  • are able to own and make decisions not only recommendations

What This Role Is

Not

  • A pure visual or brand design role

  • A slow, process-heavy design environment

  • A role where design decisions are made in isolation

  • A narrowly scoped feature factory with clearly defined inputs every time

  • A position for designers who prefer pixel-perfect execution over problem definition