Product Designer
Playbook
Location
Poland (Remote)
Employment Type
Full time
Location Type
Remote
Department
Prod/Eng
Role Overview
We’re hiring a Product Designer to work on the core systems that power content creator businesses on Playbook. This is not a brand, marketing, or internal-tools role. This designer will shape how content creators run their businesses and how consumers experience value across the marketplace.
You’ll operate across multiple problem spaces simultaneously: content creator tools, consumer flows, and the connective tissue between them, often at different levels of fidelity and time horizon.
What You’ll Work On
Content Creator-facing business tools (Offers, pricing, access control, audience, analytics)
Consumer-facing acquisition and conversion flows
Marketplace mechanics that connect supply (content creators) and demand (users)
Systems that span frontend experience and backend constraints (entitlements, states, lifecycle)
What Success Looks Like
You help teams move faster by clarifying problems, not slowing them down
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You design solutions that consider:
Business viability
System constraints
Long-term ecosystem health
You consistently bias toward impact over polish
You elevate how the team thinks, not just what it ships
Who We’re Looking For
This role is a strong fit if you:
Have designed business-running tools, not just consumer-facing features
Comfortable working close to engineering constraints — reasoning about states, edge cases, and trade-offs early, not after implementation starts.
Are comfortable reasoning about systems, states, and edge cases
Are comfortable moving between web and mobile designs (we design for all surfaces)
Is able to work across ambiguous scopes and parallel timelines
Are collaborative by default with Product and Engineering
Have a genuine interest in fitness, health, or content creator-led businesses
Prefer learning from real-world signals over perfect process
are able to own and make decisions not only recommendations
What This Role Is
Not
A pure visual or brand design role
A slow, process-heavy design environment
A role where design decisions are made in isolation
A narrowly scoped feature factory with clearly defined inputs every time
A position for designers who prefer pixel-perfect execution over problem definition