Lead 3D Artist
Design
Santa Monica, CA, USA
Posted 6+ months ago
Job Description & Responsibilities
- Develop the visual structure and rules for AR projects with the team to best support the artistic goals
- Design and deliver high-quality AR-ready art that put users at the center of the scene.
- Navigate the entire development pipeline: concept design, 3d model, materials, shaders, animation, and migration to the app.
- Collaborate with the engineering team to ensure the design intent is realized with our current tech stack
- Ability to create art content that is performant for runtime and appropriate for modern mobile hardware.
- Actively define, evangelize, and evolve creative direction for the IP.
- Seek out and implement the latest industry trends that expand our production capabilities.
- Constantly review data to understand the qualities of the experiences that are driving the highest engagement and integrate learnings in the pipeline
- Document and communicate workflow and best practices to support consistency across the art team and contractors
- Strong 3D asset creation skills and high-quality mesh integrity.
- Strong composition skills
- Basic rigging and skinning knowledge for GLTF
- Decent animation skills
- Be open to feedback and collaboration!
Skills Required
- Solid grasp of form, color, and light for both 2D and 3D art assets
- 3D production programs (Maya, Blender, Substance Painter & Z-brush)
- Scripting experience
- Knowledge of final, customer-facing, interactive web-ready 3d files FBX, USDZ, GLTF
- Knowledge of Adobe master collection (Photoshop, After Effects, Illustrator)
- Experience in game development is a plus.
- Xcode (excellent plus)
- Social AR experience (good plus)
- Unity (good plus)