Lead 3D Artist

FlickPlay
FlickPlay

Design

Santa Monica, CA, USA

Posted 6+ months ago

Job Description & Responsibilities

  • Develop the visual structure and rules for AR projects with the team to best support the artistic goals
  • Design and deliver high-quality AR-ready art that put users at the center of the scene.
  • Navigate the entire development pipeline: concept design, 3d model, materials, shaders, animation, and migration to the app.
  • Collaborate with the engineering team to ensure the design intent is realized with our current tech stack
  • Ability to create art content that is performant for runtime and appropriate for modern mobile hardware.
  • Actively define, evangelize, and evolve creative direction for the IP.
  • Seek out and implement the latest industry trends that expand our production capabilities.
  • Constantly review data to understand the qualities of the experiences that are driving the highest engagement and integrate learnings in the pipeline
  • Document and communicate workflow and best practices to support consistency across the art team and contractors
  • Strong 3D asset creation skills and high-quality mesh integrity.
  • Strong composition skills
  • Basic rigging and skinning knowledge for GLTF
  • Decent animation skills
  • Be open to feedback and collaboration!

Skills Required

  • Solid grasp of form, color, and light for both 2D and 3D art assets
  • 3D production programs (Maya, Blender, Substance Painter & Z-brush)
  • Scripting experience
  • Knowledge of final, customer-facing, interactive web-ready 3d files FBX, USDZ, GLTF
  • Knowledge of Adobe master collection (Photoshop, After Effects, Illustrator)
  • Experience in game development is a plus.
  • Xcode (excellent plus)
  • Social AR experience (good plus)
  • Unity (good plus)